Tag Archives: PBE

Multi-platform SVG user interfaces (and other game graphics).

Scalable Vector Graphics (svg) show great promise as building blocks for game graphics, but a useable cross-platform solution that actually uses the advantages of the svg format is currently lacking. In this post I’ll describe my solution implemented in haxe … Continue reading

Posted in Flash/AS3, Games, HaXe, svg | Tagged , , , | 2 Comments

Pushbutton Engine and Haxe: a natural fit.

The Pushbutton Engine is an actionscript modular game engine and framework. It solves several problems that arise after the beginning stages of game development: object bloat, complexity management, and code reusability. This means that after some time adding all the … Continue reading

Posted in Flash/AS3, HaXe | Tagged , , , , | 6 Comments