Monthly Archives: November 2010

Unified game engine demos for flash, HTML5 (and more)

In my previous post, I outlined the benefits of a platform agnostic language and game engine. Here are some demos, showing basic sprite movement via scripts, and mouse/touch+gesture (iOS only sorry) input on a parallax enabled view: Flash Html5 Canvas … Continue reading

Posted in Games, HaXe, Uncategorized | Tagged , , | 9 Comments

Markdown macro for jEdit.

Markdown is a nice way to write blog type articles, providing a balance between readability and functionality. I flirted with dedicated blog editors, but as usual, fell back to my favourite editor, jEdit. Unfortunately, getting the markdown formatted post into … Continue reading

Posted in jEdit, scripts | Tagged , | 2 Comments

Pushbutton Engine and Haxe: a natural fit.

The Pushbutton Engine is an actionscript modular game engine and framework. It solves several problems that arise after the beginning stages of game development: object bloat, complexity management, and code reusability. This means that after some time adding all the … Continue reading

Posted in Flash/AS3, HaXe | Tagged , , , , | 6 Comments